TY - JOUR
T1 - Mobile learning en el ámbito de la arquitectura y la edificación. Análisis de casos de estudio
AU - Redondo Domínguez, Ernest
AU - Fonseca Escudero, David
AU - Sánchez Riera, Albert
AU - Navarro Delgado, Isidro
PY - 2014
Y1 - 2014
N2 - This educational research focuses on the use of mobile learning (m-learning) in the field of Architecture and Building Construction. It was conducted at various levels of university teaching (bachelor's and master's degree courses) to assess the integration of augmented reality (AR) technology on mobile devices. Several cases employing different strategies were studied. These strategies ranged from using Quick Response (QR) codes or specific markers to download multimedia content created by the students, to 3D georeferencing models that allowed information to be visualised, adjusted and assessed on site. Specific practical exercises were therefore designed for different topics, where the two most common forms of registering were tested (optical image recognition and GPS positioning). Light integration at the scene was also addressed. Owing to the high cost and limited availability of these devices, experimental groups made up of small numbers of students were formed so that devices could be shared if necessary. Improvement in academic performance and system usability were assessed in each specific case using standardised questionnaires, and the results were compared to those obtained for the control group students. The results show that these devices have become an effective, efficient and satisfactory tool for the use of hand-held AR technology.
AB - This educational research focuses on the use of mobile learning (m-learning) in the field of Architecture and Building Construction. It was conducted at various levels of university teaching (bachelor's and master's degree courses) to assess the integration of augmented reality (AR) technology on mobile devices. Several cases employing different strategies were studied. These strategies ranged from using Quick Response (QR) codes or specific markers to download multimedia content created by the students, to 3D georeferencing models that allowed information to be visualised, adjusted and assessed on site. Specific practical exercises were therefore designed for different topics, where the two most common forms of registering were tested (optical image recognition and GPS positioning). Light integration at the scene was also addressed. Owing to the high cost and limited availability of these devices, experimental groups made up of small numbers of students were formed so that devices could be shared if necessary. Improvement in academic performance and system usability were assessed in each specific case using standardised questionnaires, and the results were compared to those obtained for the control group students. The results show that these devices have become an effective, efficient and satisfactory tool for the use of hand-held AR technology.
KW - Architectural representation
KW - Augmented reality
KW - Educational research
KW - Mobile learning
KW - User experience
UR - http://www.scopus.com/inward/record.url?scp=84892715250&partnerID=8YFLogxK
U2 - 10.7238/rusc.v11i1.1844
DO - 10.7238/rusc.v11i1.1844
M3 - Artículo
AN - SCOPUS:84892715250
SN - 1698-580X
VL - 11
SP - 152
EP - 174
JO - RUSC Universities and Knowledge Society Journal
JF - RUSC Universities and Knowledge Society Journal
IS - 1
ER -