TY - GEN
T1 - Lighting simulation in augmented reality scenes
T2 - 7th Iberian Conference on Information Systems and Technologies, CISTI 2012
AU - Riera, Albert Sánchez
AU - Redondo, Ernest
AU - Fonseca, David
PY - 2012
Y1 - 2012
N2 - One of the weaknesses in augmented reality (AR) scenes is that, most of the times, the virtual model lacks realism and is not integrated sufficiently into the scene to be credible. The problem lies in lighting conditions differences from real environment and virtual objects superimposed. This problem takes on special significance indoors, to visualize interior design proposals, because a non-integrated scene may seem unlikely and unattractive. In this paper, we describe a teaching experience conducted in the framework of an interior design specialization course. It was carried out by students from the School of Building Construction of Barcelona in November 2011, at the Polytechnic University of Catalonia. Students were required to use AR freeware tools for modeling and visualize their own proposals indoor. The challenging task was to make virtual objects blend harmoniously into the real scene, so they should appear as if they were like real. New modeling techniques have been experienced in order to add lighting conditions maps to virtual objects. We used for that radiance and global illumination simulations from the real environment to get real scene lighting information. Experience was useful to determine the consistency of illumination between the virtual objects and the surrounding real objects in the scene, as well as, to evaluate the importance of the use of this technology in interior design proposals and architectural visualization.
AB - One of the weaknesses in augmented reality (AR) scenes is that, most of the times, the virtual model lacks realism and is not integrated sufficiently into the scene to be credible. The problem lies in lighting conditions differences from real environment and virtual objects superimposed. This problem takes on special significance indoors, to visualize interior design proposals, because a non-integrated scene may seem unlikely and unattractive. In this paper, we describe a teaching experience conducted in the framework of an interior design specialization course. It was carried out by students from the School of Building Construction of Barcelona in November 2011, at the Polytechnic University of Catalonia. Students were required to use AR freeware tools for modeling and visualize their own proposals indoor. The challenging task was to make virtual objects blend harmoniously into the real scene, so they should appear as if they were like real. New modeling techniques have been experienced in order to add lighting conditions maps to virtual objects. We used for that radiance and global illumination simulations from the real environment to get real scene lighting information. Experience was useful to determine the consistency of illumination between the virtual objects and the surrounding real objects in the scene, as well as, to evaluate the importance of the use of this technology in interior design proposals and architectural visualization.
KW - Augmented reality
KW - Interior design
KW - education methodologies
KW - luminic immersion
UR - http://www.scopus.com/inward/record.url?scp=84869072561&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84869072561
SN - 9789899624771
T3 - Iberian Conference on Information Systems and Technologies, CISTI
BT - Proceedings of the 7th Iberian Conference on Information Systems and Technologies, CISTI 2012
Y2 - 20 June 2012 through 23 June 2012
ER -