TY - GEN
T1 - Innovation in urban design education
AU - Sánchez-Sepúlveda, Mónica
AU - Fonseca, David
AU - Calvo, Xavier
AU - Navarro, Isidro
AU - Franquesa, Jordi
AU - Gené, Marc
AU - Redondo, Ernesto
N1 - Funding Information:
This research was supported by the National Program of Research, Development and Innovation aimed to the Society Challenges with the references BIA2016-77464-C2-1-R & BIA2016-77464-C2-2-R, both of the National Plan for Scientific Research, Development and Technological Innovation 2013-2016, Government of Spain, titled “Gamificación para la enseñanza del diseño urbano y la integración en ella de la participación ciudadana (ArchGAME4CITY)”, & “Diseño Gamificado de visualización 3D con sistemas de realidad virtual para el estudio de la mejora de competencias motivacionales, sociales y espaciales del usuario (EduGAME4CITY)”. (AEI/FEDER, UE).
Publisher Copyright:
© 2018 ACM
PY - 2018/10/24
Y1 - 2018/10/24
N2 - How can we incorporate into our educational system the emerging technologies, new processes and new habits of society to improve public motivation, implication, and satisfaction in urban decision-making processes? New technology implementations in the teaching field largely extend to all types of levels and educational frameworks. However, these innovations require approval validation and evaluation by the final users. The premise is that the technology used in Virtual Reality (VR), is familiar to the Architecture students, which preview to work on specific parameters and outcome, and on the contrary, citizens with a profile not related to the field get more excited and perceive the technology as a more efficient tool. To prove this, we use a quantitative method to evaluate the satisfaction of citizens related and not related to the Architecture field. Using an interactive visualization process in a real environment, we obtained adequate feedback that allowed the optimization of this type of experiment in future iterations. The results show that the degree of satisfaction when using an advanced visualization technology was satisfactory with a differentiation between user's profiles.
AB - How can we incorporate into our educational system the emerging technologies, new processes and new habits of society to improve public motivation, implication, and satisfaction in urban decision-making processes? New technology implementations in the teaching field largely extend to all types of levels and educational frameworks. However, these innovations require approval validation and evaluation by the final users. The premise is that the technology used in Virtual Reality (VR), is familiar to the Architecture students, which preview to work on specific parameters and outcome, and on the contrary, citizens with a profile not related to the field get more excited and perceive the technology as a more efficient tool. To prove this, we use a quantitative method to evaluate the satisfaction of citizens related and not related to the Architecture field. Using an interactive visualization process in a real environment, we obtained adequate feedback that allowed the optimization of this type of experiment in future iterations. The results show that the degree of satisfaction when using an advanced visualization technology was satisfactory with a differentiation between user's profiles.
KW - Educational innovation
KW - Formal and informal learning
KW - Mixed method assessment
KW - Urbanism
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85058576190&partnerID=8YFLogxK
U2 - 10.1145/3284179.3286731
DO - 10.1145/3284179.3286731
M3 - Conference contribution
AN - SCOPUS:85058576190
T3 - ACM International Conference Proceeding Series
SP - 729
EP - 736
BT - Proceedings - TEEM 2018
A2 - Garcia-Penalvo, Francisco Jose
PB - Association for Computing Machinery
T2 - 6th International Conference on Technological Ecosystems for Enhancing Multiculturality, TEEM 2018
Y2 - 24 October 2018 through 26 October 2018
ER -