TY - JOUR
T1 - In-Space: Learning to give form to space
AU - Madrazo Agudin, Leandro
AU - Costa Jutglar, Gonçal
N1 - Leandro Madrazo, Gonçal Costa
PY - 2007/1
Y1 - 2007/1
N2 - IN-SPACE is a web-based modelling tool especially conceived to give form to space, within space itself. With this tool, space is shaped from within, as we move through it expanding and contracting its limits. Starting from a cell located at the center of a three-dimensional grid, voids are carved by projecting the position of the viewer outwards along each of the three axes. As the avatar moves in this grid, space is being shaped. Conversely, voids can be undone projecting the position of a cell inwards towards the position of the view. Sounds, images and texts can be added to the cells that make a space. Once a space is created, the avatar can move inside the space or it can be driven automatically along the paths that have generated the space.With IN_SPACE, students are confronted with the challenge to create spaces without any reference to an outside; spaces without a given scale and without function. Pure abstract spaces devoid of any associated narrative. Unlike the spaces we experience in a computer game, there are no actions taking place, no goals and no objectives: only the order provided by the form of space, by color, light, and, eventually, the texts, inserted in space.
AB - IN-SPACE is a web-based modelling tool especially conceived to give form to space, within space itself. With this tool, space is shaped from within, as we move through it expanding and contracting its limits. Starting from a cell located at the center of a three-dimensional grid, voids are carved by projecting the position of the viewer outwards along each of the three axes. As the avatar moves in this grid, space is being shaped. Conversely, voids can be undone projecting the position of a cell inwards towards the position of the view. Sounds, images and texts can be added to the cells that make a space. Once a space is created, the avatar can move inside the space or it can be driven automatically along the paths that have generated the space.With IN_SPACE, students are confronted with the challenge to create spaces without any reference to an outside; spaces without a given scale and without function. Pure abstract spaces devoid of any associated narrative. Unlike the spaces we experience in a computer game, there are no actions taking place, no goals and no objectives: only the order provided by the form of space, by color, light, and, eventually, the texts, inserted in space.
UR - http://www.marhi.ru/AMIT/Dec07_abstr/Madrazo_abstract.php
M3 - Article
JO - ARCHITECTURE AND MODERN INFORMATION TECHNOLOGIES
JF - ARCHITECTURE AND MODERN INFORMATION TECHNOLOGIES
IS - 1(1) 2007
ER -