TY - GEN
T1 - GLABS
T2 - 9th Iberian Conference on Information Systems and Technologies, CISTI 2014
AU - Villagrasa, Sergi
AU - Fonseca, David
AU - Romo, Marc
AU - Redondo, Ernest
PY - 2014
Y1 - 2014
N2 - This paper presents the game mechanics-based learning management platform called GLABS (acronym created from "Gamified LABoratorieS"). Currently we can find different educational management systems, but are based on the management of qualifications, support, discussions, or work assignments. The application of game mechanics in some of them there, but is very limited, allowing the inclusion of a point system or awarding medals for achievements. The system described in this paper uses a standard educational management as Schoology tool to incorporate techniques of play called gamification, which allows to unify all the student tasks in a web/app. This form creates a more attractive and motivating system whereby you can create missions, view maps of missions, alert of points earned and even create portfolios of completed works. In conclusion, our proposal uses Schoology as a system of educational management plus gamification, which could be defined as a G-LMS (Learning Management System Gamified).
AB - This paper presents the game mechanics-based learning management platform called GLABS (acronym created from "Gamified LABoratorieS"). Currently we can find different educational management systems, but are based on the management of qualifications, support, discussions, or work assignments. The application of game mechanics in some of them there, but is very limited, allowing the inclusion of a point system or awarding medals for achievements. The system described in this paper uses a standard educational management as Schoology tool to incorporate techniques of play called gamification, which allows to unify all the student tasks in a web/app. This form creates a more attractive and motivating system whereby you can create missions, view maps of missions, alert of points earned and even create portfolios of completed works. In conclusion, our proposal uses Schoology as a system of educational management plus gamification, which could be defined as a G-LMS (Learning Management System Gamified).
KW - gamification
KW - learning management systems
KW - mixed assessment methods
KW - motivation
KW - user engagement
UR - http://www.scopus.com/inward/record.url?scp=84906662207&partnerID=8YFLogxK
U2 - 10.1109/CISTI.2014.6876878
DO - 10.1109/CISTI.2014.6876878
M3 - Contribución a la conferencia
AN - SCOPUS:84906662207
SN - 9789899843431
T3 - Iberian Conference on Information Systems and Technologies, CISTI
BT - 9th Iberian Conference on Information Systems and Technologies, CISTI 2014
PB - IEEE Computer Society
Y2 - 18 June 2014 through 21 June 2014
ER -