Game4city. gamification for citizens through the use of virtual reality made available to the masses. viability study in two public events

Ernest Redondo, Héctor Zapata, Isidro Navarro, David Fonseca, Lluís Gimenez, Miguel Ángel Pérez, Mónica Sánchez-Sepúlveda

Producció científica: Capítol de llibreContribució a congrés/conferènciaAvaluat per experts

7 Cites (Scopus)

Resum

Hereby we present the first results of a Research Funded Project that focuses on the use of SG (Serious Games) with citizen’s participation in urban design projects. After the early trials of HMD devices used by the neighbors in three urban scenarios, the complexity of obtaining results was confirmed due to the system limitations and users’ mistrust in spite of the scenes realism. Therefore, a contingency plan was defined, with a strategic variation, participating in events and expositions with big audience; a monographic hall of the architecture professional environment and an international exposition focused on video games. We were able to validate SG usefulness by testing the new use of HMD (Head Mounted Display) in great public gatherings and also a new interaction methodology through touch screens joined with screenings of great size in a semi immersive environment. By this means the user designs and modifies the scene in third person, navigating through it with the help of a joystick or using HMD as an alternative. The result of the screening has proven to be robust and stable along the time, it is accessible to all types of users and very encouraging. With this installation and the participation of the citizens in our project has increase exponentially, allowing us to validate the agility of itself by having different people playing simultaneously with it and taking data by automatically taking screen captures.

Idioma originalAnglès
Títol de la publicacióLearning and Collaboration Technologies. Human and Technology Ecosystems - 7th International Conference, LCT 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Proceedings
EditorsPanayiotis Zaphiris, Andri Ioannou, Andri Ioannou
EditorSpringer
Pàgines315-332
Nombre de pàgines18
ISBN (imprès)9783030505059
DOIs
Estat de la publicacióPublicada - 2020
Esdeveniment7th International Conference on Learning and Collaboration Technologies, LCT 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020 - Copenhagen, Denmark
Durada: 19 de jul. 202024 de jul. 2020

Sèrie de publicacions

NomLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volum12206 LNCS
ISSN (imprès)0302-9743
ISSN (electrònic)1611-3349

Conferència

Conferència7th International Conference on Learning and Collaboration Technologies, LCT 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020
País/TerritoriDenmark
CiutatCopenhagen
Període19/07/2024/07/20

Fingerprint

Navegar pels temes de recerca de 'Game4city. gamification for citizens through the use of virtual reality made available to the masses. viability study in two public events'. Junts formen un fingerprint únic.

Com citar-ho