Game on: exploring the role of games in supply chain management

Cristina Sancha, Stefan Markovic, Alba Barbarà-I-molinero, David Roura

Producció científica: Capítol de llibreCapítolAvaluat per experts

Resum

Over the past decade, the use of games in higher education, including supply chain management, has become increasingly prevalent. This chapter has two objectives: firstly, to conduct a review of current business games in the supply chain management field; and secondly, to categorize them based on their learning objectives (i.e., cognitive, motor, affective, or communicative). Our analysis indicates that cognitive learning outcomes are present in all the supply chain management games reviewed, while some games focus on affective or communicative learning outcomes as well. The implications of our findings for educators are also discussed in this chapter.

Idioma originalAnglès
Títol de la publicacióBusiness Education in the 21st Century
Subtítol de la publicacióDeveloping Discipline Competences and Transformation Capabilities
EditorEdward Elgar Publishing Ltd.
Pàgines230-240
Nombre de pàgines11
ISBN (electrònic)9781802202694
ISBN (imprès)9781802202687
DOIs
Estat de la publicacióPublicada - 1 de gen. 2024

Fingerprint

Navegar pels temes de recerca de 'Game on: exploring the role of games in supply chain management'. Junts formen un fingerprint únic.

Com citar-ho