From Pong to Pokemon go, catching the essence of the Internet Gaming Disorder diagnosis: Commentary on: Chaos and confusion in DSM-5 diagnosis of Internet Gaming disorder: Issues, concerns, and recommendations for clarity in the field (Kuss et al.)

Xavier Carbonell*

*Autor corresponent d’aquest treball

Producció científica: Article en revista indexadaArticle de revisió (sistemàtica)Avaluat per experts

16 Cites (Scopus)

Resum

Taking as a starting point, this commentary proposes some issues regarding the diagnosis of Internet Gaming Disorder discussed in Kuss et al. (2016). In our opinion, the confusion in DSM-5 diagnosis could be due to the weak starting point in building the criteria. The criteria such as functional impairment and stability of the dysfunctional behavior are considered. It is suggested that avatar identification, playing motivations, and types of video games should be considered for diagnosis. The diagnostic process is highly influenced by social context and the rapid development of video game industry. The commentary ends by considering the distinction between online and offline video gaming and the critical consideration of everyday behaviors as being addictive.

Idioma originalAnglès
Pàgines (de-a)124-127
Nombre de pàgines4
RevistaJournal of Behavioral Addictions
Volum6
Número2
DOIs
Estat de la publicacióPublicada - de juny 2017

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