El cuestionario de experiencias relacionadas con los videojuegos (CERV): Un instrumento para detectar el uso problemático de videojuegos en adolescentes españoles

Andres Chamarro, Xavier Carbonell, Josep Maria Manresa, Raquel Munoz-Miralles, Raquel Ortega-Gonzalez, M. Rosa Lopez-Morron, Carme Batalla-Martinez, Pere Toran-Monserrat

Producció científica: Article en revista indexadaArticleAvaluat per experts

74 Cites (Scopus)

Resum

The aim of this study is to validate the Video Game-Related Experiences Questionnaire (CERV in Spanish). The questionnaire consists of 17 items, developed from the CERI (Internet-Related Experiences Questionnaire - Beranuy and cols.), and assesses the problematic use of non-massive video games. It was validated for adolescents in Compulsory Secondary Education. To validate the questionnaire, a confirmatory factor analysis (CFA) and an internal consistency analysis were carried out. The factor structure shows two factors: (a) Psychological dependence and use for evasion; and (b) Negative consequences of using video games. Two cut-off points were established for people with no problems in their use of video games (NP), with potential problems in their use of video games (PP), and with serious problems in their use of video games (SP). Results show that there is higher prevalence among males and that problematic use decreases with age. The CERV seems to be a good instrument for the screening of adolescents with difficulties deriving from video game use. Further research should relate problematic video game use with difficulties in other life domains, such as the academic field.

Títol traduït de la contribucióThe questionnaire of experiences associated with video games (CERV): An instrument to detect the problematic use of video games in spanish adolescents
Idioma originalCastellà
Pàgines (de-a)303-311
Nombre de pàgines9
RevistaAdicciones
Volum26
Número4
DOIs
Estat de la publicacióPublicada - 2014

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