TY - GEN
T1 - Edugame4city. a gamification for architecture students. viability study applied to urban design
AU - Redondo, Ernest
AU - Fonseca, David
AU - Sánchez-Sepúlveda, Mónica
AU - Zapata, Héctor
AU - Navarro, Isidro
AU - Gimenez, Lluís
AU - Pérez, Miguel Angel
N1 - Funding Information:
This research was supported by the National Program of Research, Development and Innovation aimed to the Society Challenges with the references BIA2016-77464-C2-1-R & BIA2016-77464-C2-2-R, both of the National Plan for Scientific Research, Development and Technological Innovation 2013–2016, Government of Spain, entitled “Gam-ification for the teaching of urban design and the integration of citizen participation (Arch-GAME4CITY)”, & “Gamified 3D visualization design with virtual reality systems for the study of the improvement of the user’s motivational, social and spatial skills (EduGAME4CITY)”. (AEI/FEDER, EU).
Publisher Copyright:
© Springer Nature Switzerland AG 2020.
PY - 2020
Y1 - 2020
N2 - Hereby we present the first results of a Financed Research Project that focuses on the use of (Serious games) SG for training future architects and urban planner in the urban design context. After the first viability studies and tests in the creation of urban scenarios at intermediate scale, virtual simulation, vegetative environment and lighting, as well as basic gamification, the complete development of the teacher’s methodology proposal of the research project is outlined. First five urban scenarios have been selected in which the students of Máster y Grado de Arquitectura of the ETSABarcelona-UPC of landscape and urban design have developed of urban intervention projects from the local administration and neighborhood associations. These projects have been completed subsequently in different optional courses ICT, in which 3-D virtual scenarios have been created and rehearsed under a first basic gamification. Following with the project it has continued with other courses of Architectonic Representation degree, where final settings and designs have been created, according to the students´ interest in using Virtual Reality Technology. Afterwards the virtual models and scenarios were transferred to La Salle-Barcelona URL Architecture students in different courses of Representation tools, in order to continue with advanced gamification, HMD and analysis of its usage and their motivation. The results of these instructed processes have reached the administration, neighbors, professionals and general public.
AB - Hereby we present the first results of a Financed Research Project that focuses on the use of (Serious games) SG for training future architects and urban planner in the urban design context. After the first viability studies and tests in the creation of urban scenarios at intermediate scale, virtual simulation, vegetative environment and lighting, as well as basic gamification, the complete development of the teacher’s methodology proposal of the research project is outlined. First five urban scenarios have been selected in which the students of Máster y Grado de Arquitectura of the ETSABarcelona-UPC of landscape and urban design have developed of urban intervention projects from the local administration and neighborhood associations. These projects have been completed subsequently in different optional courses ICT, in which 3-D virtual scenarios have been created and rehearsed under a first basic gamification. Following with the project it has continued with other courses of Architectonic Representation degree, where final settings and designs have been created, according to the students´ interest in using Virtual Reality Technology. Afterwards the virtual models and scenarios were transferred to La Salle-Barcelona URL Architecture students in different courses of Representation tools, in order to continue with advanced gamification, HMD and analysis of its usage and their motivation. The results of these instructed processes have reached the administration, neighbors, professionals and general public.
KW - Educational research
KW - Gamification
KW - Interactive learning environment
KW - Urban design
UR - http://www.scopus.com/inward/record.url?scp=85088918708&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-50506-6_22
DO - 10.1007/978-3-030-50506-6_22
M3 - Conference contribution
AN - SCOPUS:85088918708
SN - 9783030505059
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 296
EP - 314
BT - Learning and Collaboration Technologies. Human and Technology Ecosystems - 7th International Conference, LCT 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Proceedings
A2 - Zaphiris, Panayiotis
A2 - Ioannou, Andri
A2 - Ioannou, Andri
PB - Springer
T2 - 7th International Conference on Learning and Collaboration Technologies, LCT 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020
Y2 - 19 July 2020 through 24 July 2020
ER -