TY - GEN
T1 - Developing an augmented reality application in the framework of architecture degree
AU - Riera, Albert Sanchez
AU - Dominguez, Ernest Redondo
AU - Escudero, David Fonseca
PY - 2012
Y1 - 2012
N2 - We describe the development, implementation and evaluation of an augmented reality (AR) application for mobile devices. It has been particularly intended to be used in educational environments. This application has been called U-AR, and is based on optical image recognition from real environment images, to act as markers. Once they are associated with virtual information (3D architectural models, in our case), the application allows viewing, scaling, and positioning it interactively and in real time. Some improvements have been implemented compared to existing commercial ones, such as the ability to view different models consecutively with a single marker and the possibility to move these computer-generated objects around the scene. The main objective was to assess the feasibility of using AR on mobile devices in educational environments. In addition we evaluated academic performance improvement using this technology. Validation was done through a case of study. It was carried out by Architecture students of the ETSAB, (UPC-Barcelona-Tech) outdoor. Results obtained by student's architectural proposals, after using this technology, and by questionnaires responses, demonstrated the application suitability as a new tool to be used in learning processes.
AB - We describe the development, implementation and evaluation of an augmented reality (AR) application for mobile devices. It has been particularly intended to be used in educational environments. This application has been called U-AR, and is based on optical image recognition from real environment images, to act as markers. Once they are associated with virtual information (3D architectural models, in our case), the application allows viewing, scaling, and positioning it interactively and in real time. Some improvements have been implemented compared to existing commercial ones, such as the ability to view different models consecutively with a single marker and the possibility to move these computer-generated objects around the scene. The main objective was to assess the feasibility of using AR on mobile devices in educational environments. In addition we evaluated academic performance improvement using this technology. Validation was done through a case of study. It was carried out by Architecture students of the ETSAB, (UPC-Barcelona-Tech) outdoor. Results obtained by student's architectural proposals, after using this technology, and by questionnaires responses, demonstrated the application suitability as a new tool to be used in learning processes.
KW - Augmented reality
KW - Learning processes
KW - Mobile devices
UR - http://www.scopus.com/inward/record.url?scp=84870538405&partnerID=8YFLogxK
U2 - 10.1145/2390895.2390905
DO - 10.1145/2390895.2390905
M3 - Conference contribution
AN - SCOPUS:84870538405
SN - 9781450315937
T3 - UXeLATE 2012 - Proceedings of the 2012 ACM International Workshop on User Experience in e-Learning and Augmented Technologies in Education, Co-located with ACM Multimedia 2012
SP - 37
EP - 42
BT - UXeLATE 2012 - Proceedings of the 2012 ACM International Workshop on User Experience in e-Learning and Augmented Technologies in Education, Co-located with ACM Multimedia 2012
T2 - 2012 ACM International Workshop on User Experience in e-Learning and Augmented Technologies in Education, UXeLATE 2012 - Co-located with ACM Multimedia 2012
Y2 - 2 November 2012 through 2 November 2012
ER -