Resum
In this study we combine a participatory design process with a citizen science framing, to foster a dialogue on GDPR in the school. We focus on the perspective of students, approaching them as co-researchers, in designing and evaluating a series of apps, aimed at spreading knowledge on GDPR. We have created a design space between secondary school students in Denmark and Italy, to gather insights across different countries. Results show that approaching students as designers and testers enabled them to provide honest and concrete insights on their experience with GDPR. We identified a detachment related to their posting activities, caused by how social media platforms (SoMe) challenge the boundaries between their personal and school-related ecologies.
| Idioma original | Anglès |
|---|---|
| Pàgines (de-a) | 863-871 |
| Nombre de pàgines | 9 |
| Revista | Proceedings of the European Conference on Games-based Learning |
| Volum | 18 |
| Número | 1 |
| DOIs | |
| Estat de la publicació | Publicada - 2024 |
| Esdeveniment | 18th European Conference on Games Based Learning, ECGBL 2024 - Aarhus, Denmark Durada: 3 d’oct. 2024 → 4 d’oct. 2024 |
Fingerprint
Navegar pels temes de recerca de 'Designing Games for GDPR: Negotiating Understandings of GDPR in EU Schools'. Junts formen un fingerprint únic.Com citar-ho
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver