TY - JOUR
T1 - Biologically-Inspired Legged Robot Locomotion Controlled with a BCI by Means of Cognitive Monitoring
AU - Batres-Mendoza, Patricia
AU - Guerra-Hernandez, Erick Israel
AU - Espinal, Andres
AU - Perez-Careta, Eduardo
AU - Rostro-Gonzalez, Horacio
N1 - Publisher Copyright:
© 2013 IEEE.
PY - 2021
Y1 - 2021
N2 - Brain-computer interfaces (BCI) are a mechanism to record the electrical signals of the brain and translate them into commands to operate an output device like a robotic system. This article presents the development of a real-time locomotion system of a hexapod robot with bio-inspired movement dynamics inspired in the stick insect and tele-operated by cognitive activities of motor imagination. Brain signals are acquired using only four electrodes from a BCI device and sent to computer equipment for processing and classification by the iQSA method based on quaternion algebra. A structure consisting of three main stages are proposed: (1) signal acquisition, (2) data analysis and processing by the iQSA method, and (3) bio-inspired locomotion system using a Spiking Neural Network (SNN) with twelve neurons. An off-line training stage was carried out with data from 120 users to create the necessary decision rules for the iQSA method, obtaining an average performance of 97.72%. Finally, the experiment was implemented in real-time to evaluate the performance of the entire system. The recognition rate to achieve the corresponding gait pattern is greater than 90% for BCI, and the time delay is approximately from 1 to 1.5 seconds. The results show that all the subjects could generate their desired mental activities, and the robotic system could replicate the gait pattern in line with a slight delay.
AB - Brain-computer interfaces (BCI) are a mechanism to record the electrical signals of the brain and translate them into commands to operate an output device like a robotic system. This article presents the development of a real-time locomotion system of a hexapod robot with bio-inspired movement dynamics inspired in the stick insect and tele-operated by cognitive activities of motor imagination. Brain signals are acquired using only four electrodes from a BCI device and sent to computer equipment for processing and classification by the iQSA method based on quaternion algebra. A structure consisting of three main stages are proposed: (1) signal acquisition, (2) data analysis and processing by the iQSA method, and (3) bio-inspired locomotion system using a Spiking Neural Network (SNN) with twelve neurons. An off-line training stage was carried out with data from 120 users to create the necessary decision rules for the iQSA method, obtaining an average performance of 97.72%. Finally, the experiment was implemented in real-time to evaluate the performance of the entire system. The recognition rate to achieve the corresponding gait pattern is greater than 90% for BCI, and the time delay is approximately from 1 to 1.5 seconds. The results show that all the subjects could generate their desired mental activities, and the robotic system could replicate the gait pattern in line with a slight delay.
KW - Bio-inspired robot
KW - brain-computer interface (BCI)
KW - central pattern generator
KW - electroencephalography
KW - hexapod robot
KW - iQSA method
KW - motor imagery
KW - spiking neural network
UR - http://www.scopus.com/inward/record.url?scp=85101804134&partnerID=8YFLogxK
UR - https://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=pure_univeritat_ramon_llull&SrcAuth=WosAPI&KeyUT=WOS:000626490100001&DestLinkType=FullRecord&DestApp=WOS_CPL
U2 - 10.1109/ACCESS.2021.3062329
DO - 10.1109/ACCESS.2021.3062329
M3 - Article
AN - SCOPUS:85101804134
SN - 2169-3536
VL - 9
SP - 35766
EP - 35777
JO - IEEE Access
JF - IEEE Access
M1 - 9363897
ER -