This work aims to design an academic experience involving the implementation of an augmented reality tool in architecture education practices to improve the motivation and final marks of the student. We worked under different platforms for mobile devices to create virtual information channels through a database associated with 3D virtual models and any other type of media content, which are geo-located in their real position. The basis of our proposal is the spatial skills improvement that students can achieve using their innate affinity with user-friendly digital media such as smartphones or tablets, which allow them to visualize educational exercises in real geo-located environments and to share and evaluate students' own-generated proposals on site. The proposed method aims to improve the access to multimedia content on mobile devices, allowing access to be adapted to all types of users and contents. The students were divided into various groups, control and experimental, in respect of the function of the devices and activities to perform. The goal they were given was to display 3D architectural geo-referenced content using SketchUp and ArMedia for iOS and a custom platform or Android environment.