TY - GEN
T1 - Accounting digital games' effectiveness
T2 - 11th European Conference on Games Based Learning, ECGBL 2017
AU - Carenys, Jordi
AU - Moya, S.
AU - Perramon, Jordi
PY - 2017
Y1 - 2017
N2 - The objective of this study is to assess the effectiveness of an accounting digital game with regard to their attributes, motivation, and learning outcomes, as three of the main dimensions that play a role in the effectiveness of digital game-based learning. To this end, several experiments were conducted as part of the learning process in different MSc in Accounting and MBA programmes in a Spanish Business School. Through an exploratory and confirmatory factor analysis of survey data, the research identified six types of components generated by the simulation (configuration, engagement, satisfaction, attention, conceptual understanding and skills development). In contrast to the extant literature in accounting education, that analyses separately these dimensions, this study follows a multidimensional approach by using Structural Equations Modeling (SEM). The application of SEM indicates significant relationships between the identified components. The findings of the study support the hypothesis that there are observable relationships among the attributes of a game, the motivation it engenders and the perception in the learner about the achievement of learning outcomes.
AB - The objective of this study is to assess the effectiveness of an accounting digital game with regard to their attributes, motivation, and learning outcomes, as three of the main dimensions that play a role in the effectiveness of digital game-based learning. To this end, several experiments were conducted as part of the learning process in different MSc in Accounting and MBA programmes in a Spanish Business School. Through an exploratory and confirmatory factor analysis of survey data, the research identified six types of components generated by the simulation (configuration, engagement, satisfaction, attention, conceptual understanding and skills development). In contrast to the extant literature in accounting education, that analyses separately these dimensions, this study follows a multidimensional approach by using Structural Equations Modeling (SEM). The application of SEM indicates significant relationships between the identified components. The findings of the study support the hypothesis that there are observable relationships among the attributes of a game, the motivation it engenders and the perception in the learner about the achievement of learning outcomes.
KW - Accounting education
KW - Business simulation games
KW - Digital game based learning
KW - Serious games
KW - Structural equation modeling
UR - http://www.scopus.com/inward/record.url?scp=85036454907&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85036454907
T3 - Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017
SP - 63
EP - 70
BT - Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017
A2 - Pivec, Maja
A2 - Grundler, Josef
PB - Academic Conferences and Publishing International Limited
Y2 - 5 October 2017 through 6 October 2017
ER -