TY - JOUR
T1 - A Qualitative Analysis of Online Gaming Addicts in Treatment
AU - Beranuy, Marta
AU - Carbonell, Xavier
AU - Griffiths, Mark D.
N1 - Funding Information:
Source Part of this study was carried out thanks to grant no. AP2005-2426 (Ministerio de Educación y Ciencia, Spanish Government) and FPCCE Blanquerna grant no. CER05/08-105C06.
PY - 2013/4
Y1 - 2013/4
N2 - Online gaming addiction is a relatively under-researched area and there have been few studies examining online gamers in treatment. This paper reports the findings from a qualitative interview study of nine players undergoing treatment for their addictive playing of Massively Multiplayer Online Role Playing Games (MMORPGs). A face-to-face interview study with nine online gaming addicts was carried out using Grounded Theory. The six most reported phenomena by the participants were: (i) entertainment search, (ii) virtual friendship, (iii) escapism and/or dissociation, (iv) game context, (v) control versus no control, and (vi) conflict. The findings suggest that players' initial gaming motivation is because of three factors: (i) entertainment, (ii) escapism, and/or (iii) virtual friendship. MMORPG addiction appears once the playing time significantly increases, coupled with a loss of control and a narrow behavior focus. These factors lead to problems and result in psychological dependence and serious life conflicts. The consequences of MMORPG addiction are similar to the consequences of more established substance addictions including salience, mood modification, loss of control, craving, and serious adverse effects. Additionally, in some cases, tolerance and relapse may also be present.
AB - Online gaming addiction is a relatively under-researched area and there have been few studies examining online gamers in treatment. This paper reports the findings from a qualitative interview study of nine players undergoing treatment for their addictive playing of Massively Multiplayer Online Role Playing Games (MMORPGs). A face-to-face interview study with nine online gaming addicts was carried out using Grounded Theory. The six most reported phenomena by the participants were: (i) entertainment search, (ii) virtual friendship, (iii) escapism and/or dissociation, (iv) game context, (v) control versus no control, and (vi) conflict. The findings suggest that players' initial gaming motivation is because of three factors: (i) entertainment, (ii) escapism, and/or (iii) virtual friendship. MMORPG addiction appears once the playing time significantly increases, coupled with a loss of control and a narrow behavior focus. These factors lead to problems and result in psychological dependence and serious life conflicts. The consequences of MMORPG addiction are similar to the consequences of more established substance addictions including salience, mood modification, loss of control, craving, and serious adverse effects. Additionally, in some cases, tolerance and relapse may also be present.
KW - Gaming addiction
KW - Gaming addiction treatment
KW - Internet addiction
KW - MMORPG addiction
KW - Massively Multiplayer Online Role Playing Games
KW - Qualitative study
UR - http://www.scopus.com/inward/record.url?scp=84875325113&partnerID=8YFLogxK
U2 - 10.1007/s11469-012-9405-2
DO - 10.1007/s11469-012-9405-2
M3 - Article
AN - SCOPUS:84875325113
SN - 1557-1874
VL - 11
SP - 149
EP - 161
JO - International Journal of Mental Health and Addiction
JF - International Journal of Mental Health and Addiction
IS - 2
ER -